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Here is the Shell

Here is the Shell

2020/01/13

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Here is the Shell

Here is the shell.

Bones before the gaze.

Flesh devoid of spirit.

Yet it lays as if alive.

Flush the cheecks.

Do the hair.

It prepares more than I.

Yet it lays as a memory.

The person long left behind.

Death creeping in the corners.

Nothing here is left.

Yet it lays as a thought.

For we will never die.

As long as name is spoken.

The spirit will never die.

Yet it will be spoken.

That we learned something here.

The mind's time is fleeting,

so experience all you can.

White snow, white skies, red...

White snow, white skies, red...

2020/01/06

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2019/12/28

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Winter is just beyond the...

Winter is just beyond the...

2019/12/12

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Reaching up to the highest...

Reaching up to the highest...

2019/12/11

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Through the shadows of land...

Through the shadows of land...

2019/12/10

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From the lowest places on...

From the lowest places on...

2019/12/10

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Just a dog in his...

Just a dog in his...

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OTIS Mountain Get Down. The...

OTIS Mountain Get Down. The...

2019/09/09

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Floating Through the Georgian Bay

Floating Through the Georgian Bay

2019/08/26

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The sunsets are still amazing...

The sunsets are still amazing...

2019/08/15

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Space-A-Gades Development Blog #4

Space-A-Gades Development Blog #4

2019/07/17

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Space-A-Gades Development Blog, 7/17/2019

Quest Menu

The Player's quest menu.

Despite the lack of posts, development of Space-A-Gades is continuing as planned! In this update, the main added feature is in the form of the Quest system and its associated menu. This system, like the majority of others added to Space-A-Gades, is a dynamic one. Using JSON files, quests can be generated, embedded in dialog, and attached to events within the game world.

A quest option in dialog.

For example, when in conversation with an NPC the character can now offer the player a quest using the dynamic Dialog System, which has undergone its own improvements, as talked about in Post #3. If accepted, the quest is added to the player’s records and can be switched between active and inactive modes.

The quest pointer in action.

If the quest is in active mode and an objective is present on the same map as the player, a directional arrow will point the way to whatever the objective is. In most cases, this will be another NPC who can then be talked to in order to advance the quest.

Buy Menu

Buying a stack of items from a Merchant NPC.

Additionally, a Buy Menu has been introduced to the game. When talking to a merchant NPC, the player can open up a store menu where items can be bought with Credits and unwanted items sold. It’s of a simple design at the moment which may see some radical changes in the future as the game develops for both ease of use and style concerns.

Menu System Specifics

An example of the Window System.

Finally, as teased on Instagram, Space-A-Gades will feature an active Window System. What this means is that each menu is its own window and, in some cases, will allow the player to move these menus around the screen and close them at a whim. This allows for the player to choose what information is shown on the screen reducing clutter.

See you in the final frontier.

Be sure to check back soon for more updates.

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